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There are 26 weapons in the MyBrute Game

Weapons are bonuses you get when you level up. A brute can take out a weapon during a fight, which will cause the Damage, Counter Rate, Interval and other stats to vary depending on the weapon.

When in hand, there's a possibility that the brute throws the weapon, making the weapon unusable for the rest of the fight (this does not apply for Thrown weapons), and if the brute has more weapons in Inventory, they may choose to discard the weapon in hand and take out a different weapon. When a brute has a weapon in hand and uses Hammer or Thief, the brute will discard the weapon in hand right before using it.

Weapons can be disarmed by an opponent who has a positive Disarm Rate, being by a skill such as Shock or Iron Head, or by weapons who have a positive Disarm Rate such as Sai and Trombone. The skill Sabotage will remove a random weapon from a brute's inventory every time it hits the opponent. Saboteur will disarm a random weapon as soon as it's taken out by the opponent.

Weapon TypesEdit

Fast weapons Edit

Main article: Fast weapons
FastHD
Fast weapons generally have an increased Combo Rate as well as relatively low Interval.

There are 7 weapons in this category, they are:

Heavy weapons Edit

Main article: Heavy weapons
HeavyHDnosword
Heavy weapons tend to do high damage but in exchange, they come with high Interval and tend to have lower Accuracy. Bodybuilder decreases interval with Heavy Weapons by 25% and Lead Skeleton decreases the damage while getting hit with a Heavy Weapon by 30% (Hatchet being an exception).

There are 8 weapons in this category, they are:

Long weapons Edit

Main article: Long weapons
LongHD
Long weapons have an increased Counter Rate.

There are 5 weapons in this category, they are:

Thrown weapons Edit

Main article: Thrown weapons
ThrownHD
Thrown weapons can only be thrown at your opponent, but unlike the rest of the weapons, you have an unlimited amount. Damage by thrown weapons is increased with Agility.

There are 3 weapons in this category, they are:

Sharp Weapons Edit

Main article: Sharp weapons
SharpHD
Sharp weapons get a 50% added damage bonus by having the skill Weapons Master.

There are 5 weapons in this category, they are:

Individual Statistics Edit

In this table are the values of every influential aspect of each weapon.

Weapon Name Base
Damage
Combo
Rate
Interval Reversal
Rate
Reach Precision Accuracy Evasion Block
Rate
Disarm
Rate
Axe Axe 55 -40 2303 -20 10 -30 50 -40 -50 10
Baton Baton 6 10 100 30 30 0 0 5 25 25
Broadsword Broadsword 101 0 120 10 10 0 0 0 15 15
Bumps2 Bumps 30 -60 2003 -30 10 -35 30 -30 -30 10
Fan Fan 4 45 28 50 0 50 0 60 -50 -50
Flail2 Flail 36 30 2203 0 10 -10 150 -30 -50 -20
Frying pan Frying Pan 17 -40 1203 0 10 0 0 0 40 0
Halberd Halbard 241 0 180 0 40 -40 0 0 0 10
Hachet Hatchet 17 0 150 0 10 0 0 0 -10 0
Keyboard Keyboard 7 50 1003 0 10 20 0 10 0 0
Knife Knife 71 30 60 0 0 50 0 10 0 0
Lance Lance 12 0 120 -10 30 0 0 0 0 10
Leek Leek 5 200 1103 100 10 100 200 0 -50 0
Mammoth bone Mammoth
Bone
14 -10 1603 0 10 0 50 0 0 10
Morning star Morning Star 20 0 1503 0 10 -5 30 -10 0 10
Mug Mug 82 40 90 0 0 30 0 15 -10 0
Noodle bowl Noodle Bowl 10 30 45 0 0 0 0 10 -10 0
Piou piouz Piopio 5 0 32 0 0 0 0 0 -10 0
TennisracquetRacquet 6 0 803 100 10 0 0 10 20 0
SaiSai 8 30 60 0 0 25 0 10 30 100
Scimitar Scimitar 101 15 80 0 10 20 0 0 10 0
Shuriken Shuriken 3 30 12 0 0 0 0 15 -10 -50
Sword Sword 281 0 180 0 20 -10 -20 -20 0 10
Trident Trident 14 0 140 5 30 0 0 0 0 20
Trombone Trombone 20 30 2503 0 20 -10 20 0 20 50
Whip Whip 10 35 150 -10 50 30 -20 30 -20 30

1Base Damage increased 50% by Weapons Master
2Base Damage increased 100% by Martial Arts
3Interval decreased 25% by Bodybuilder


Continue Reading Edit

Weapons
Fast weapons
Fan FanKeyboard KeyboardKnife KnifeLeek LeekMug MugSai SaiTennisracquet Racquet
Heavy weapons
Long weapons
BatonBatonHalberd HalbardLance LanceTrident TridentWhip Whip
Sharp weapons
Thrown weapons