Weapons are upgrades you get when leveling up. A brute can take out a weapon during a fight, which will cause the Damage, Counter Rate, Interval and other stats to vary depending on the weapon.
When in hand, there's a possibility that the brute throws the weapon, making the weapon unusable for the rest of the fight (this does not apply for Thrown weapons), and if the brute has more weapons in Inventory, they may choose to discard the weapon in hand and take out a different weapon. When a brute has a weapon in hand and uses Hammer or Thief, the brute will discard the weapon in hand right before using it.
Weapons can be disarmed by an opponent who has a positive Disarm Rate, being by a skill such as Shock or Iron Head, or by weapons who have a positive Disarm Rate such as Sai and Trombone. The skill Sabotage will remove a random weapon from a brute's inventory every time it hits the opponent. Saboteur will disarm a random weapon as soon as it's taken out by the opponent.
Weapon Types[]
Fast weapons[]
- Main article: Fast weapons
Fast weapons generally have an increased Combo Rate as well as relatively low Interval.
There are 7 weapons in this category, they are:
Heavy weapons[]
- Main article: Heavy weapons
Heavy weapons tend to do high damage but in exchange, they come with high Interval and tend to have lower Accuracy. Bodybuilder decreases interval with Heavy Weapons by 25% and Lead Skeleton decreases the damage while getting hit with a Heavy Weapon by 30% (Hatchet being an exception).
There are 8 weapons in this category, they are:
Long weapons[]
- Main article: Long weapons
Long weapons have an increased Counter Rate.
There are 5 weapons in this category, they are:
Thrown weapons[]
- Main article: Thrown weapons
Thrown weapons can only be thrown at your opponent, but unlike the rest of the weapons, you have an unlimited amount. Damage by thrown weapons is increased with Agility.
There are 3 weapons in this category, they are:
Sharp Weapons[]
- Main article: Sharp weapons
Sharp weapons get a 50% added damage bonus by having the skill Weapons Master.
There are 5 weapons in this category, they are:
Individual Statistics[]
In this table are the values of every influential aspect of each weapon.
Weapon Name | Base Damage |
Combo Rate |
Interval | Reversal Rate |
Reach | Precision | Accuracy | Evasion | Block Rate |
Disarm Rate |
---|---|---|---|---|---|---|---|---|---|---|
Axe | 55 | -40 | 2303 | -20 | 10 | -30 | 50 | -40 | -50 | 10 |
Baton | 6 | 10 | 100 | 30 | 30 | 0 | 0 | 5 | 25 | 25 |
Broadsword | 101 | 0 | 120 | 10 | 10 | 0 | 0 | 0 | 15 | 15 |
Bumps | 30 | -60 | 2003 | -30 | 10 | -35 | 30 | -30 | -30 | 10 |
Fan | 4 | 45 | 28 | 50 | 0 | 50 | 0 | 60 | -50 | -50 |
Flail | 36 | 30 | 2203 | 0 | 10 | -10 | 150 | -30 | -50 | -20 |
Frying Pan | 17 | -40 | 1203 | 0 | 10 | 0 | 0 | 0 | 40 | 0 |
Halbard | 241 | 0 | 180 | 0 | 40 | -40 | 0 | 0 | 0 | 10 |
Hatchet | 17 | 0 | 150 | 0 | 10 | 0 | 0 | 0 | -10 | 0 |
Keyboard | 7 | 50 | 1003 | 0 | 10 | 20 | 0 | 10 | 0 | 0 |
Knife | 71 | 30 | 60 | 0 | 0 | 50 | 0 | 10 | 0 | 0 |
Lance | 12 | 0 | 120 | -10 | 30 | 0 | 0 | 0 | 0 | 10 |
Leek | 5 | 200 | 1103 | 100 | 10 | 100 | 200 | 0 | -50 | 0 |
Mammoth Bone |
14 | -10 | 1603 | 0 | 10 | 0 | 50 | 0 | 0 | 10 |
Morning Star | 20 | 0 | 1503 | 0 | 10 | -5 | 30 | -10 | 0 | 10 |
Mug | 82 | 40 | 90 | 0 | 0 | 30 | 0 | 15 | -10 | 0 |
Noodle Bowl | 10 | 30 | 45 | 0 | 0 | 0 | 0 | 10 | -10 | 0 |
Piopio | 5 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | -10 | 0 |
Racquet | 6 | 0 | 803 | 100 | 10 | 0 | 0 | 10 | 20 | 0 |
Sai | 8 | 30 | 60 | 0 | 0 | 25 | 0 | 10 | 30 | 100 |
Scimitar | 101 | 15 | 80 | 0 | 10 | 20 | 0 | 0 | 10 | 0 |
Shuriken | 3 | 30 | 12 | 0 | 0 | 0 | 0 | 15 | -10 | -50 |
Sword | 281 | 0 | 180 | 0 | 20 | -10 | -20 | -20 | 0 | 10 |
Trident | 14 | 0 | 140 | 5 | 30 | 0 | 0 | 0 | 0 | 20 |
Trombone | 20 | 30 | 2503 | 0 | 20 | -10 | 20 | 0 | 20 | 50 |
Whip | 10 | 35 | 150 | -10 | 50 | 30 | -20 | 30 | -20 | 30 |
1Base Damage increased 50% by Weapons Master
2Base Damage increased 100% by Martial Arts
3Interval decreased 25% by Bodybuilder
Continue Reading[]
Weapons
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